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// ABOUT ME
I started on the software engineering side, which is probably why I get twitchy around designs that look great in Figma and fall apart the moment real data or an engineer's deadline hits them. I care about the version that actually ships.
Most of what's here started as university design work — full research-to-prototype case studies — and I'm now doing the same thing for real clients: sitting with a messy problem, figuring out what's actually wrong, and building something that holds up.
Outside of client work I'm usually deep in a personal project, mostly because it's the fastest way to learn a new tool without waiting for someone to greenlight it.